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KylieDog said:
The difficulty of the game isn't from actual difficulty, its from broken mechanics. The first boss of the game...the big statue for example. For like 3 minutes it kept spamming the move where beams come out the floor, you cannot attack it while it does the animation so you're just dodging for 3 minutes, other times it'll do it once or twice them not do it for a while so you can actually attack. Sometimes I seem to hit the hand only once or twice because my character is being really slow too instead of a flurry of attacks like I'm pressing of works sometimes but not toehrs. Its grabbing move is also broken, it grabs you when your nowhere near the hand, I've been behind it on the outside of the hand and it warps me into the palm. Also when it slams you down it someones just another grab instant, then another after that and so on which is pretty much an infinite combo until you die starting with a move they even if you dodge will likely still grab you.

Don't get me started on it randomly changing my target mid combo. WTF is with that? I'm pressing one direction and comboing a guy and suddenly it faces me in the opposite direction to what I'm pressing and hit another guy, letting the first one stab me in the back or whatever....but not always, sometimes pressing the same buttons and holding the same direction just does the combo I want. Nothing fancy either just Square x a billion.

The game isn't actually that hard until you get to master ninja difficulty (a couple chapters can be a pain on Mentor, especially the one with the gals) or to the last 15 or so team missions...

NGS2 isn't focused a lot on dodging the game is mostly about taking advantage of invicibility frames ( UT, Izuna drops, Ninpo, and the special dodge technic where Ryu ports whose name I forgot).

 

 



PS3-Xbox360 gap : 1.5 millions and going up in PS3 favor !

PS3-Wii gap : 20 millions and going down !