max power said:
Hey, there's a lot of fact in there as well as my opinion.
And there's the fact that I can play more games on dedicated servers, with more players, on more maps, with more game modes... just a whole lot more. All facts.
Anyway, JFYI I tend not to believe the big console/Halo fans who claim they played Quake and all that fun stuff in the 90's. I suppose if I were in your shoes, I might not believe that I've played Halo... but I'd be more than willing to take a picture of my Halo box in front of the VG Chartz screen for ya.
So, carry on... I'll keep playing games on the platform they are best on (which includes consoles for certain genres), you keep trying to shoehorn games onto platforms they were never meant for. |
Console shooters are a different breed than PC first-person shooters. Many try to emulate PC FPS style of gameplay for consoles, but most have failed, Such as Red Faction for example. When console first-person shooters actually uses it's limitation as it's advantage by emulating it's own gameplay style made specifically for consoles, than they can rival what's on the PC and differentiate themselves. Halo isn't about twitch and precise like most arcade shooters (Due to the fact that console controls aren't as precise as the mouse), it's about utilizing the gun's adaptive strengths, utilizing grenades by throwing them offhand, and melee attacks. There's a rhythm in the combat that most first-person shooters, even on the PC, lack. The only first-person shooters that actually utilized Halo's combat was F.E.A.R., which too had repetitive levels, but as with Halo, the combat and A.I. were so good that it really didn't hurt the game that much.









