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This was a well-thought-out article, actually. I haven't seen too much copy and pasting of bosses, aside from the mecha-beetles, but i'm only 30 stars in. As it stands the lives system is rather pointless, but it could be made relevant again by tweaking. Start with a set number of lives at the beginning of the level (say three), and you could get 1ups in the course of the level, and get 1ups outside the levels, but only apply for the next level you do (so you get a letter with 2 and start the stage with 5). Game-over within the level to void checkpoint progress would be the only way to make them relevant again.

I'll agree on the missing overworld. It could have been good.



Monster Hunter: pissing me off since 2010.