BITMOB: So how did you adapt Uncharted 2's approach to storytelling...does the protagonist have a lot of one-liners like Nathan Drake?
STH: It's not so much one-liners -- I think what they did really well is take sort of a more lighthearted approach and not take themselves too seriously. And that's something that people commented on Killzone 2 as well, that the game's very serious, very dark. It's not supposed to be a lighthearted war, but to be so dark and grim about it, it's not going to help either. So we're going to take a more lighthearted approach, and steer away from kind of the grim overtones that are so present in Killzone 2.
It's those kind of things that we take -- and of course we're looking at the cut-scenes, and how they did the facial animation, and what kind of things really worked for them -- and try and translate that into what does that mean for a first-person game? Obviously we have a lot of different rules to work with, but at the same time that gives us our own twist on their ideas as well.












