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Farmageddon said:
disolitude said:
twesterm said:
disolitude said:
 

I know what you are saying, but I'm speaking about the masses... I've been working in the online advertising industry for 6 years now. Believe me when I tell you that you are an exception here. :)

You have about 8 seconds on average to capture ones attention with an advertisement. If within 8 seconds, the user doesn't see something that captures them, the ad is wasted.

Really?  That just seems so backwards to me.  I completely understand about the 8 seconds thing it's just my thinking that if something doesn't look like an ad I won't approach it like an ad.


Your thinking would work for a family brand advertising like baby food...or heart medication. Something where the consumers have the time and want to research the product.

But videogames are all about wham bam thank you maam :) Even back then.

The Nintendo Tv commercial for donkey kong was good. Show the game and how great it looks and get everyones attention...and then say "can't play it on 32x".  Winner!

While I agree as a general principle, wouldn't that be a bit different on a magazine about videogames? I mean, every article in there is about going more or less "in-depth" about a game or a system, so it seems like the kind of thing that would make sense, the kind of thing a reader would be more or less interest on. It also might serve as material for already existing fans to use on fanboy arguments :)

Thats actually a solid point... So nintendo was possibly hoping to mask an ad as an advertorial or an article. Damn, they played drity :)

I think these ads are great to be honest. Make the industry more fun.

I wish there was more smaller players around in the industry which were doing crazy things like releasing add-ons for consoles no one bought (Jag CD) or pricing their games at 200 dollars per cartrige (neo geo).

We'd surely see some funny ads if Sega or Atari were still trying to sell us consoles...

Those were exciting times...