jarrod said:
Move's pointer isn't stable/fast enough for direct ports due to how it's handled (triangulation based on camera/ball + tilt). They'd need to reconfigure heavily, to the point where I'd say Atlus R&D1 would be better served just doing a ground up Move Trauma game. This holds true for gun games like HotD or RE Chronicles too. Though the Chronicles games are slow enough to where Move could probably handle them okay. |
That's sad to hear. I was hoping it would be a quick painless and profitable endeavor.







