fadetoone said:
No not those guys. I already took a couple of them down. I'm talking about the little bastards. |
I forgot exactly what I did, but here's the rough outline... I think I used Fang, Vanille, and Lightning.
Start fight in SEN/SEN/SEN, the little bastard will try to jump you.
Syn/Syn/Med, get everyone to have the standard haste, protect, shell combo, and enfire. Enfire is really, really important, especially for your big damage dealer, who I'm assuming is Fang.
Sab/Sab/Med. Get Slow, Imperil, Bio, Deprotect on the guy. You'll probably end up with Deshell because the AI likes to cast it, which I dont think matters too much. Try to use a main that'll cast the spells the AI wont cast right away, the AI usually likes to do Deprotect, Deshell, then Imperil I think.
Rav/Rav/Rav. 999% stagger.
Com/Com/Com, for damage dealing obviously.
At some point during Rav/Rav/Rav stage or Com/Com/Com stage, you may need to heal. I do Com/Med/Med. Repeat this as necesssary, and switch to SEN/SEN/SEN as necessary. This wasn't exact since it's from memory, but should be a good guideline. Also, General's Belts or whatever the physical damage reduction accessory was helps a lot. I had at least 30% phys dmg reduction on all my party.
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Current playing: No More Heroes