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CGI-Quality said:

That's like saying Nintendo and Sega should have shared the same games since the SNES and Genesis were so similar in capablilities. Similar or not, what differentiated those consoles were their libraries and as long as the PS3 and 360 continue to receive the same games, they won't be able to differentiate themselves, thus resulting in posts like these.

On the subject of opinions, I wouldn't say that to just anyone. Everybody doesn't post their opinions as if they are superior to the next guy's.

It goes beyond similarity in capabilities. Its the nature of the development environment where the major costs are portable in mondern development given the vastly increased art budget and the general use of high level programming languages. In the Sega/Nintendo days the major costs were programming and the costs of the physical media themselves which simply doesn't apply today. The Snes and the Megadrive aren't good reasons for games to not be made for multiple platforms.

The good exclusives are games like Heavy Rain and Flower for the PS3 which will never be ported to the Xbox 360 because it simply doesn't make sense for them to be there. They  actually take advantage of unique features of the console. Its just an artifact of this generation with two consoles being so similar that exclusivity doesn't make sense. When Nintendo/Sony/Microsoft all make consoles unique to themselves then you'll see true exclusives come from third parties like Heavy Rain and Flower. The experience in how the game is played has to come from the uniqueness of a console I don't believe that performance is a good justification when the differences are *It depends on X* rather than having systems with capabilities so far removed from each other that porting would fundamentally destroy the experience.



Tease.