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c0rd said:
Khuutra said:

Presumably when you buy a game you are effectively buying into support for it for as long as your copy exists. When you trade in a used game and it's bought by someone else, developers aren't supporting two copies, they're supporting the one copy they were already paid for.

This is the part everyone seems to miss. People talk as if used games are like piracy, a single copy duplicating into the hands of many, but the reality is it's only a single copy going around to the same group of people.


@Barozi: That isn't true. Generally the top selling games are the ones people keep, an easy example being Nintendo games or online multiplayer games like CoD (the arcade type, always fun in short bursts). It's the same with movies, people don't get tired of all of them. There are some worth keeping, otherwise people wouldn't bother buying DVD's, they would rent or find a cheaper option instead.

The problem with many videogames today is they are designed to be fully enjoyable once, and then disposable afterward. Generally people play them out for many hours straight, then once they beat the game, they have no need of playing it ever again. It's no wonder these games have so much trouble with used sales, they aren't worth keeping.

If developers want money for each person that plays their game (which seems to be the direction they're going in), they better sell them for a hell of a lot less than $60. Personally I'll be boycotting any game that employs this policy, so I hope Sony doesn't carry this onto any game I care about.

Wow, some intelligent people on this thread.    People are acting like buying used games is the equivalent of piracy.  You aren't going to have a game sold used and then all of a sudden 5 extra people are taxing the games online servers.  You have one owner at a time, and therefore one person on that game's servers at a time, with the company already being paid for the use of that game online by the original purchaser.  In fact, companies may make money off the purchase of used games in the form of DLC purchases.

I just find this recent attack ridiculous considering this gen many games (including new IP's) have been selling incredibly well, even though the used game market has grown incredibly, as well.  Maybe companies should worry more about their own content before blaming the purchasers of that content for low sales.