kingofwale said:
when did "sales number" become a measurement of "quality". And since we are on the topic of quaity, feel free to look into PSP's library.
and, iPhone is much a thread to DS as it is to PSP, in fact, it is actually a BIGGER threat to DS, as it is appealing more toward casual gamers on the go. However, feel free to claim whatever you like, as nobody can prove that competition's target market. Heck, we are still stuck on "Wii and casual gamer" debate. Aren't we all? ;) |
I'm not talking about the quality of the PSP's game library or trying to dis the PSP. I'm not saying the games aren't good enough to sell the hardware. I'm saying the games don't sell enough to sell the hardware. I think the PSP has great games, but not the kind of huge crossover successes that convince non-gamers to go "wow, I really want to take that home and play it on the bus or train everywhere I go." A system needs games like that to sell like a PS2, Wii, DS, PS1, or Game Boy.
If the PSP was aimed at handheld gaming on the go (usually the main selling point of handheld gaming devices) then at least some its biggest games should be something that you play in short bursts like Nintendogs or Brain Training, instead of long epic God of War, Metal Gear Solid, and Grand Theft Auto adventures. Has Sony learned nothing from Tetris?
The PSP is not the market leader, so it doesn't get to last for 6 or more years. It's like the Genesis; it put up a damn good fight, but it just can't keep up after this much time. The Genesis couldn't handle Star Fox or Donkey Kong Country, and the PSP can't handle Nintendogs or Brain Training. It's the only handheld gaming device without a touchscreen, which has become a necessary gaming feature for the majority of the market.
And I don't believe in "casual gamers" or "hardcore" gamers. It's just the old guard looking down at the newcomers, the way PC gamers looked down at NES gamers.












