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It just goes to show that the multiplatform developers were right when they said the systems are relatively equal and that it really does 'depend' on how the game uses resources in determining which system comes out on top.

People are getting more value for money when developers make games to the strengths of the systems than when they make games which don't take advantage of the unique features in each.

If you want to know what a PS3 game looks like without SPUs being used, take a look at COD 2 on the PC which was pretty much at the limits of the 7900GTX at the time of release.



Tease.