| Darth Tigris said: Once again, completely lost. But her enthusiasm and knowledge is still quite impressive. One thing I did catch, though, was how it seems that the designed ease of programming for the 360 vs the PS3 has caused devs to become lazy. She knows that there is more to be had from the 360's architecture and kept encouraging devs to reach out into different methods of coding to tap into it just like devs were forced to do on the PS3. Interesting conundrum, I must say ... |
This is basically the biggest and most important part to take out of this.
I find it funny when at one point she mentions something about mutliplatform developers were optimising code to work on the PS3 SPU and it automatically ran better on the 360 using the same optimizations because the 360 can handle quite a bit of parallization as well. Devs just need to stop taking the quick and easy route that the 360 provides out the door and tap further into what it can do.







