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AkibaFan said:
leo-j said:
@stage

there wont be piracy =/

On topic:

I think it can sell around 4-5 million copies LTD.. if it is reviewed well..

FF XIII lost a bit of its sales because of the lowish reviews..

I suspect Versus XIII will be the better game because it's being developed by Tetsuya Nomura. It also feels more like FF VII/Kingdom hearts II which could get more people on it. It certainly should outsell FF CRISIS CORE which sold like 2 million copies "I think".

its xclusive too, so it shud be reviewed bettr. Its a action RPG so it cn hve same wow effect tht uncharted 2 & gow3 have in graphics. 1-FF13 cudn't gve tht wow effect as gameplay was "turn based", (even  2-tho the CGI in FF13 is more epic thn any other game) & xbox 360 ruined grfx. FF13 luks amazing, but imagine how gud it wud luk if it had been PS3 only.

Imagine if all the content cut ws still in th game. 3-FF13 is my game of the gen but ff13 cud hve been my best game evr because it dus too many things right, bt 4-because it went multiplat thngs had to be cut & they affectd its quality a bit making it for certain it cudnt be my best game ever & lowering its review scores, versus wnt need to go through tht.

minimum Versus 13 sales shud be 4 Million, it hs to do over tht it jst has to!

1) FF7 was turn based and had a bigger WOW effect than UC2 and Gow3 combined

2) is a matter of opinion, but blizzard says hello.

3) you forgot to add IMO

4) where did you get that information????? thats not true, they made it the way it is because it was the cheapest way possible

“In the previous Final Fantasy games on non-high definition consoles, we were able to kind of take everyone’s ideas and include them in the games.

I call it a bento box system, where you have all of the different little things in there. So we had minigames or towns were you were able to talk to all of the townspeople. But with the HD console you’re not really able to do that because it takes so long to develop.”

 

“If you think about how long it’s already taken to develop this game, to have to have included all of those other aspects, it would have been too long.

So what we did instead was define what was truly important to the game, and include those aspects and really emphasize those items we wanted to include.

We had to consider the amount of time it took to create the game engine, which we built from scratch, as well, and so with that additional time included we had to decide what we could and couldn’t do.”

--Motomu Toriyama source

 

so as you can see it had to do with money because the game was becoming too expensive as development time incrised.



dd if = /dev/brain | tail -f | grep games | nc -lnvvp 80

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