forevercloud3000 said:
Tales of Symphonia(Exclusive): did 1.10million > Tales of Vesparia(Multiplat) only did 0.85mill. Mind you, Symphonia was on the Gamecube, the system with the smallest userbase at the time. Grand Theft Auto San An.(Exclusive)=18.31million copies> Grand Theft Auto IV=14.3million. Do you still not see the pattern? Metal Gear Solid 4(Exclusive)=4.74million> Metal Gear Solid 3=4.07. Whats that? MGS4 did better then the last entry that had more than twice the userbase u say?!!! NO WAY!!?!?! Street Fighter has always been multiplatform. Why did you even mention this one? Resident Evil has been multiplat from the start as well Soul Calibur is also a game which has always been MP. I think what you meant to say was Tekken and.... Tekken 5(Exclusive) 3.66million> Tekken 6(Multiplat)=2.31
Which Proves my point. So it is you who are wrong. |
Uh, I'm not sure how you can consider Symphonia an exclusive and not Vesperia? They had practically identical releases (ww release on GC/360, year later JP only port to PS2/PS3)?
San Andreas wasn't exclusive either, though it had a timed exclusive (before it hit PC/Xbox). Then again, if timed exclusive is the standard, then it also applies to Street Fighter II (SNES te, MD/PCE ports a year later), Resident Evil (PS1 te, Saturn/PC ports a year later) and especially SoulCalibur (DC te, XBLA port...uh... 10 years later).







