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I really don't understand why people think Move will get all of this stellar third-party 'hardcore' support.

Many studios are making very little money as it is. Most of this generation it has been necessary to make multiplatform releases on the 360 and PS3 to justify the cost of development of many AAA games. Move/Natal will make these titles more expensive and difficult to do.
Move is a subcategory of the Playstation brand. It does not make sense to invest a large sum of money on a game until the potential userbase is there. A 30 million dollar game will not break even if it can only be sold to potentially 2-4 million people maximum. No game will ever achieve 100% penetration, so if the userbase is 4 million, you could reasonably expect a max sales threshold of 2-2.2 million, if everything goes perfectly.
You will see games that feature Move support, but that is far from ideal. One of the biggest knocks on the Wii is that 'waggle' replaces button presses and add nothing to the experience. -This is precisely that.
How long has it taken developers to release decent to good motion controlled games - aside from Nintendo themselves? There is a learning curve to creating a quality motion controlled experience, you don't get to just skip that curve simply because the console is in its fourth year.
'These third-parties have been releasing games on the Wii, they did their learning there.' -Bull. No third party has assigned their 'A' teams to make motion-controlled games. Ubisoft will not be giving the "Imagine:Babiez" team the reins to AC3, for example. They might be there to 'consult', but there is no replacement for experience, and most of it will be on the job.

So, good AAA games will come - after there is a significant userbase that makes it economically viable, and after they have gone through the bumps that come with learning the ropes. So, in about 3 years, likely after the next Nintendo and Microsoft systems have been released. Awesome.