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MikeB said:
@ Quartz

This makes me wonder if it's just poor software design or hardware.


The Halo games and Mass Effect are high profile exclusives, each with enormous development budgets, Halo 2, Mass Effect and Halo 3 are not some early XBox 360 games, the design is easier to get good results early on as it has more in common with traditional solutions especially with the PC, they had very long development times, the XBox 360 has been on the market for two years when Halo 3 and Mass Effect were released.

Unless you want think the game engine devs are incompetent to get the most out of the XBox 360, I think you can come to a conclusion yourself.

Ahahaha

Halo 2 was rushed as hell, and at some point the devs said the texture pop in issue was something they didn't have the time and resources to resolve.

Mass Effect is running on the Unreal 3 engine, and texture pop in is something that has difficulty with. If you've played Gears of War, then you may have noticed that that game had problems with texture loading as well. Now I'm sure MikeB is shitting himself with glee since UT3 doesn't have this problem, but thats because its a multiplayer game that loads a single level at a time. GOW and ME both stream in new areas as the player enters them, which is why pop in is present in those games. Also, ME has plenty of nagging technical issues, which I think debunks a certain someones argument - unless you want to attribute that to hardware. Similarly, Uncharted on the PS3 has texture pop in issues as well. The fact of the matter is its just something that will be seen in games this gen because of the streaming and some hardware limits on both systems.

Now maybe I'll get lucky and MikeB will respond to this by posting pictures of his girlfriend and sister instead of engaging in a meaningful debate. 



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"