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Bodhesatva said:
Entroper said:

Indeed, the one thing missing in the OP is the budget required to do more than a half-assed port. 10-15% gets you bugs, framerate issues, etc. How much did the developers spend who wrote two versions of the game from the ground up?


That's another issue entirely, and I would assume from a financial standpoint, this effectively amounts to two exclusives.

I'd expect the only real savings would be in conceptual design, which is probably a fair amount, but I doubt it's the core cost. I'd put it at (At least?) 60-70 percent of an actual exclusive, but I'm frankly talking completely out my ass, which is why I didn't make a thread about these issues. I have no financial basis on which to ground such estimations.

Again guys, the point here isn't to say that companies shoudl make PS3 exclusives. I doubt that's the right choice, but it would be a whole separate group of calculations. The essential question was: should developers abandon the PS3 the way they did the Gamecube? And the answer is no.


Honestly, I think the answer to my question would vary a lot depending on what kind of game it is.  The one major place you save is on creating assets like models, textures, levels, etc., but art budgets have a pretty wide range for different games.