Bodhesatva said:
That's another issue entirely, and I would assume from a financial standpoint, this effectively amounts to two exclusives. I'd expect the only real savings would be in conceptual design, which is probably a fair amount, but I doubt it's the core cost. I'd put it at (At least?) 60-70 percent of an actual exclusive, but I'm frankly talking completely out my ass, which is why I didn't make a thread about these issues. I have no financial basis on which to ground such estimations. Again guys, the point here isn't to say that companies shoudl make PS3 exclusives. I doubt that's the right choice, but it would be a whole separate group of calculations. The essential question was: should developers abandon the PS3 the way they did the Gamecube? And the answer is no. |
Honestly, I think the answer to my question would vary a lot depending on what kind of game it is. The one major place you save is on creating assets like models, textures, levels, etc., but art budgets have a pretty wide range for different games.