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After reading through the read I'd like to make a couple points clear:

-The 360 version in no way ruined the PS3 version, porting a game did not mean taking people out of the "Making Dungeons" section and force them to work on the "Porting" section. Porting is most likely done by a different group then those in charge of the core content. Also adding this, why would a company suddenly decide that if they're porting a game that dungeons should suddenly be cut or not made?

-Square Enix is a company and that means that they want to maximize profits while at the same time keeping fans happy. Of course they will port the game and not isolate almost one and a half million FF gamers on the 360.

-All that has been determined is the PS3 version is superior due to superficial reasons which in no way hinder or augment the enjoyment of the core game. I have yet to see a shred of proof which clearly states that porting the game rendered some gameplay elements impossible to create and had to be cut.



Kimi wa ne tashika ni ano toki watashi no soba ni ita

Itsudatte itsudatte itsudatte

Sugu yoko de waratteita

Nakushitemo torimodosu kimi wo

I will never leave you