NJ5 said: Interesting. Even more interesting questions are:
- what level of PS3 sales is required for exclusives to be financially workable? How many PS3 exclusive games have made a profit? - in multi-plat games, what is required for most devs to give a damn about the PS3 versions, instead of launching defective software with framerate drops and other problems? |
Indeed, the one thing missing in the OP is the budget required to do more than a half-assed port. 10-15% gets you bugs, framerate issues, etc. How much did the developers spend who wrote two versions of the game from the ground up?