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Rainbird said:
andremop said:
Rainbird said:
andremop said:
I would like to see proof that it was gimped... other than some 1 or 2 screenshots showing minor graphical differences... (that happens to every game in development)

Is there proof?

BTW... fuck, there are some elitist PS3 users posters in this thread that really makes me sick.

FF13 on the 360? Because that's easy. Or is it something else?

http://www.eurogamer.net/articles/tech-analysis-final-fantasy-xiii-article

http://www.eurogamer.net/articles/digitalfoundry-final-fantasy-xiii-endgame-article

I'm not reading them again so this might not be totally accurate, but from what I remember, the 360 version has lower resolution (which makes for noticably worse looking hair), much lower quality pre-rendered cutscenes (horrible video compression), and some serious frame rate dropping in two main areas later in the game.

You missed my point.


What I want proof is why that the 360 version "ruined" or "gimped" the game. Not that it has some minor graphical differences.

"Readers of the original Face-Off will know that just about the only advantage of the Xbox 360 code came from the frame-rate analyses, whereby performance dips were marginally lower and engine-driven cut-scenes managed to handle higher-poly renditions of multiple characters more effectively. This advantage is actually so small that it's barely perceptible to the human eye, and completely falls by the wayside when you factor in the performance level in two later stages: chapters eight and 11 respectively.

These areas of FFXIII have somewhat unique properties that set them apart from the majority of the game's levels. Much of chapter eight is set within a crowd, pretty much the only time we ever see this sort of thing throughout the entire adventure. PlayStation 3 has some issues in some scenes, but frame-rate plummets throughout the duration of the stage on the Xbox 360 rendition.

[video]

It's an annoyance for sure, but at least the linear aspect of this part of the game is such that once it's over, you'll never need to return to it again. Chapter 11, Gran Pulse, is a completely different kettle of fish. Not only is it an important level of the basic quest, it's also the main area from which the game draws its lastability.

Even after the final stage has been defeated, Gran Pulse remains open, offering masses of additional, optional gameplay. We spent more than 20 hours there on our playthrough of the PS3 version and reckon there's probably 15-25 hours of fun to enjoy in total, depending on how quickly and effectively you figure out the fight strategies.

It's fair to say that we didn't spend anything like 20 hours on the Xbox 360 version, and from this performance analysis video you can see why.

[video]

While the corridor-style elements are pegged at the usual 30FPS, the openworld gameplay found in Gran Pulse is pretty arduous on Xbox 360. There are horribly uneven frame-rates from start to finish with only limited respite."

Jesus man, I get that the PS3 version is better! It's nothing like that my argument. I want to know why so many think that the 360 version made the PS3 version worse. Like removed towns, dungeouns... etc...