By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Well, considering indie games generally have much lower budgets then the typical hd console or high profile pc release, I think its not a huge risk to say that 500,000 is a great number. Especially considering the game didn't really get a retail push (it was released on digital services before retail).

Since its now avaliable for steam on mac and its price was recently dropped, I think its sales will be getting a nice boost in the short term aswell.