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One thing many people don't notice about how Alan Wake seems to operate, but from the Alan Wake dev diaries and remedy interviews and office tours I've seen, it seems as if alan wake is a sandbox game in disguise as a linear one.
I say this becuase you often see the devs freely detatch the camera and move it around far ends of Bright Falls.
So when you look off in the distance and see the lighthouse-even though It may not be part of your current level-maybe you're looking at the actual thing.
Addressing my current level of the technology that powers games, however, I'm probably 100 percent wrong,