LordTheNightKnight said:
richardhutnik said:
I think you have touched on something here. And this would answer Roger Ebert's comment that "games are not art". It may be possible that games could end up being qualified as "art" under the category of performing art. Say there is a series of activities that are scripted in some way, but allow flexibility. You then involve the auidence to be involved with them, and their actions can create outcomes that are unexpected. The experience would never be the same twice. Now, is this experience art? Heavy Rain would fall more under the scripted side, but how about something more open-ended (like LittleBigPlanet or a sandbox game)? How about a game where you end up allow people to create content and it is reused and reinvented? And, on a more meta-level, how about the case of forums like this were videoclips are used and reused to make points, and the end result is something that is a work. Is all this art? I would say there is a case that it can be.
On the gameplay front, I would say the gameplay is likely low, or lower than normal videogames, BUT it is still there. The entire experience can be praised as great entertainment, and a fine work of art. However, in this, maybe one can say also the gameplay (engagement in the mechanics of interaction) would be low, so it doesn't have great gameplay, but is a great experience. And this could be acceptable. Also, it could end up being not for everyone. And I would say trying to produce too many Heavy Rains could possibly bankrupt the industry as they try to do something that is both a game and a movie (of sorts) and need to script and manage everything the player would go through, even if the player only sees a small percentage of it.
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I would say that developers are often trying to make at least their own Heavy Rain, and that is what is actually causing a lot of the industry problems (even Nintendo with some of their franchises). But that's another thread article I plan to take up.
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An attempt to make a videogame into a movie, and not only have gameplay in there, but a full movie-like experience WITH an ability for a player to feel they are in some control, is a recipe to produce things that won't recover their costs, and will drive a production studio under. The industry sees how these attempts generate a LOT of money, so they keep thinking that they all need to do it. My eyes end up rolling in the back of my head whenever I see people demanding they get more and more movie-like experiences on here, and put that above fun with play mechanics.
By the way, when you do post the thread on here, please put a link in response here, so this topic can be taken up in another thread.