LordTheNightKnight said:
The thing is that a game's story cannot change like AI to react to a player. It all has to be scripted and recorded beforehand, and the game merely triggers them. So regardless of the player's actions, the story will happen the way it was written and then programmed into the game. So you can judge the quality of a scene by watching it (best with knowing context, like many stories), since that scene will only change in a way that is also scripted and triggered. |
I believe the videogame industry will end up bankrupt if it attempts to create movie-like experience and have to script EVERY SINGLE response to what players do, and do it on a production level seen as a movie. This is a recipe for unexpected bugs or bad cost overruns. Of course, an approach to be able to end up managing this would be to go the sandbox route, and end up creating a game world that is a system that interacts, and player responses cna be dynamic and the world manages it. This way, you don't script things, just set up the behaviors for the actors in the world, and manage them. You could then end up scripting main story arch in it, but you don't try to end up scripting it all. Of course, you can go the MMO route also and have players as actors in this world.







