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Gaming can't be held to the same storytelling standards as other forms of entertainment. Why? Because while the narrative to a game can be important, its not the main raison d'être. Its a game first, and the story must fit around a game and not vice versa.

For the record, though, I have not played Heavy Rain. But, from what I've seen, if you look at it from the same standards as the best of movies and television, its very average when it comes to writing and performances. But almost every game is.