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I was just saying that because Bioware acts like all their stories are deep or script driven when all they really do is play on cliches that are already in the market and a game will never depict real life, why? Oh yeah, the programmers have already written the code that will progress the game its not like the code hasn't figured which ending you will get (by the finale). So by making the preset choices you get a ending by those choices. Not saying this is not RPG like but come on now - do you believe that their RPGs should be considered RPGs because they can choose from predetermined choices its not like I can tell the game "I dont care so can I skip this part?" or maybe just break down a door or instead of finding a key blast at the door or call a mechanic to get it out of my way while I grab a virtual coffee and listen to music.

So whether teenagers or adults are saving the world if it is a JRPG then I will respect as a RPG and if it is a WRPG I will respect it as a RPG. Everything is subjective and I could care less but to bash games like this is not professional and its not like genres are not borrowing or learning from each other.



I am no good at grammar =) 

DAMN IT! This EP is such a good idea