By using this site, you agree to our Privacy Policy and our Terms of Use. Close
Kyros said:

Amazing videos. On the other hand I doubt that this is more than could be done on consoles. The PS3 for example has enough number-crunching capability to outcompete every PC for physics computations. I just needs to be used.

Here is an article about a coming "Gameframe" from IBM that has a Z-MainFrame for world data storage and Cell processors that handle physics and object interaction for the server side of big MMORPGs.

http://www-03.ibm.com/industries/financialservices/doc/content/news/pressrelease/2478857103.html


Sorry, but you're mistaken.  This engine can't be run on the PS3 or 360.  It's been stated many times by developers that this is far above what they can handle.  Now you could make the same basic game on the PS3 and 360, but you would have to dumb down everything to the lowest settings including the physics. 

Consider this:  I have a PC that can run any game that's been made with a console and PC version so far at at least double the frame rate of the console version WITH better graphics.  I can only run Crysis on medium.  So, medium for Crysis is far more demanding than anything that's been on a console.  There are 2 full graphics settings above that.  High, and Very High.  Trying to play Very High on a PS3 would be like trying to play Metal Gear Solid 4 on the Wii.