Squilliam said:
Games are an entertainment product first and foremost so quality in this context is the ability to entertain. You can take absolute sales out of the equation by using relative sales and attach rates. Nintendo games are huge in both absolute and relative terms. What PS3 game comes closest to Mario Karts attach rate? Call Of Duty Modern Warfare 2 which is closing in on a 25% attach rate. Quality as an entertainment product is its ability to entertain. How an entertainment product does this is less relevant. Hypothetically speaking a game which can entertain everyone has to be of higher absolute quality than a game which fails to entertain all but a few people. You can speak of quality in a specific sense if you want, and define quality however you want in everything but an absolute definition of the concept of quality. How big a game is is an absolute definition and not a subjective definition. Therefore you can't use your own personal subjective cues and biases to determine how big a game is. |
So what is this absolute definition of how big a game is?
If you're using how well a game sells to determine its "size" (big, huge, etc.), then you've just assigned an arbitrary definition to the term, using your own personal subjective cues. You seem to care a lot more about a game's sales than you do about its quality; that's why you're defining a big game to be one that sells a shitload. Some care more about quality (production value, fun factor, etc.) than they do about sales. They, on the other hand, would define a big game to be one that has great graphics, terrific voice acting, etc.
And on your reproductive organ example, that's a perfect example of equivocation. You proved nothing with it.