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Xoj said:
selnor said:
hobbit said:
selnor said:
God damn. Why 5 years into 360's life, are developers not taking advantage of 360's multicore properly. She points to blaming the ease of coding on 360. The fact that because it'seasy to get great results, She hasn't seen codes for 360 optimized to new ventures in synchronization for example. It's sad in a way. But hopefully, Remedy among others have shown what benefits come from looking at new ways to programme. Rather than stuck in what is essentially familiar single core processing.

yeah, that was a shock to me. You'd think with all the cell spu vector optimizations that developers would be using the VMX units as well.

I thought exactly that. In a way with the PS3 having to rely on the CPU to help graphics, First Party PS3 devs have been forced to really crunch down to new programming techniques for multi core programming. Whereas the 360 has had next to no optimization for it's multi thread abilities. Hopefully We will start to see some nice advanced multicore programming on 360 over the next few years. Crytek seem to be doing that, if each week PS3 team make Crysis 2 look better and then the 360 team trump them the week after.

Come on M$ give us a first party game fully taking advantage of 360!

oh no how wrong can someone can be? Cell was different from nay platforms developers were used to work with 1-4 cores,

the ps3 though have 1 PPU and 6 SPUS, 360 its not easier because multi-threading  but because they are libraries already done it was easier to harrass it power.

and PPU can be threaded too. as far floating point calculation and threading u should know which cpu it's better. since all spus are 3.2ghz, while u thread 360 u get 6 1.6ghz threads

 

 

I know you're banned and probably wont read this... but the Cell is asynchronous... none of the SPUs pump out data at the same rate... if you paid attention to developers comments early on in the PS3's life you would have read about the problems they were having with getting everything to come out right... it's forced developers to think on their feet and has been a huge benefit to Sony long term