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Machina said:

Roach nerf is unexpected :o

As Protoss, early in the Beta they were hell to deal with, but after several nerfs to the other races and Roaches themselves over the last few patches they haven't been a problem at all.

I really wish Blizz would stop nerfing everything to here and back. I was in the Beta from the start and it was so much more enjoyable than it is in its current state. Constant nerfing has made the game so much duller and less exciting, all in the name of balance. I'm starting to think that they're wrong to strive for 'balance' anyway - the original StarCraft is all the better because individual units can create situations which are horrendously imbalanced (Defiler, HT, Reaver, Science Vess. etc., could all turn the tide of a battle in seconds). That just doesn't seem to happen anymore.

Perhaps, instead of nerfing everything, they should only ever buff. It's a thought >_>


Only buffing is impossible, and would make for a terrible game ultimately. If one unit does too much damage how do you deal with it? Buff the hit points and damage of every other unit in the game? Nerfing is simpler, quicker, and just plain better.

Personally, I prefer actually balanced units. It leads to the game possibly being balanced on all levels, rather than only worrying about the top end. All those units could be dealt with in SC, but if you didn't know how to counter them then you were screwed. This means lower end play suffers as people race to pull out their game winning cheese attack. I rather like being able to have involved and complicated battles filled with scrambling for strategy even if it is just between two people who suck.



Starcraft 2 ID: Gnizmo 229