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@lestat ,i agree all mission based games and jrpgs tend to sit in that mould are linear by there very nature its how you disguise that fact that matters.
having said that FF13 being linear did not worry me to much it was more the lack of depth and characterisation of the main and lesser npc's, the lack of interaction with the lesser npc's can be explained away by the story especially on grand pulse less so on cocoon,so FF15 will be interesting to see if this lack of interaction was story led or engine lead,
Not much as been said about the Eidolons i thought they where useful early but as the game progressed the TP consumed could be put to better use as techniques.



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