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NightAntilli said:
dahuman said:
Yet another thread that had potential turned into a pile of shit, good job people, that's what I come to the forums for! I live for this shit!

On a side note, I think a guy was asking about AW not being in the same league as the big boys like UC2 or God of War 3, well, it isn't, as much as I hate pulling the meta card, it's the opinions of the reviewers averaged to get a general idea of how the masses would view the game, and currently, AW has a very good score of 84, but it's not the awesome scores of 96 of UC2 or the 93 of God of War 3. I fail to see why it matters however provided that it's supposed to be entertainment and if the people playing it are entertained, then the people in Remedy did their jobs right.

Oh and Selnor, we've talked about this, 720p+4xMSAA=not possible with current gen consoles, what you should pay attention to is the tessellation unit in the ATI hardware, not that eDRAM part. 30% more optimization in the current AW Engine would be used elsewhere, more stable frame rate, more visual effects or detail in objectss, but don't expect the level of jump from UC to UC2 from it. I bring up the tessellation unit for a simple reason, it would not be used to get more detailed graphics like the DX11 PC games because the 360's power is limited, but what it can do is save a lot of memory and create room for other things, if the devs can make good use of it anyways.

The jump from UC1 to UC2 isn't really that big at all.. And please spare me the "have you even played the game" crap (not necessarily aimed at you, but at the rest in here). They fixed the screen tearing (which cleared up the image a LOT, look at this: http://www.eurogamer.net/videos/digitalfoundry-uncharted-the-v-sync-difference?size=hd ), added SSAO, some other minor improvements and different color palette and done.. They could easily do the same with AW. Though AW might need a bit more work. UC1's biggest problem was the performance. AW's biggest problem is animations. And oh, lemme give you two screens of UC1 and UC2 and you be the judge.. Even though the 2nd one is a bullshot in both these examples..

http://img693.imageshack.us/img693/8537/imguncharted20drakes20fm.jpg

http://img16.imageshack.us/img16/997/6867h.jpg

or

http://img683.imageshack.us/img683/3032/e3uncharteddrakesfortun.jpg

http://img683.imageshack.us/img683/6259/uc2attrainshootouts.jpg

 

But yeah, you're right about the consoles being too weak for 720p+4xMSAA in general, though there are some games that pull it off with a consistent framerate, like Dirt 2, NFS Shift and F.E.A.R. 2. 

They've pretty much changed half the game in UC2, not to mention UC1 was pretty much a wax game, I was hardly impressed with UC1 and though it was just "decent," where UC2 went ahead and won so many awards for one game in the recent years that it's ridiculous. Shots are pointless when the important part is seeing the action in motion and the reception of the audiences. You really have to hand it to the guys at ND because they really did make something impressive with UC2.

 

I'm sorry, I meant actual good looking games can't pull off 720p at 4xMSAA =P. Dirt 2 looks pretty nice in DX11 though.