NightAntilli said:
The X360 is far from maxed. The only thing holding it back is the ease to program for it.. Now that mind sound weird, but, the SDK MS has provided for developers allow for games to look good enough without heavy optimization. No developer is putting a lot of effort of bringing the power of the X360 to the table. There are barely any 1st party developers, and you can't expect that from 3rd parties. Optimization is based on reducing the amount of code as much as possible to perform the same instructions faster. Performing them faster frees up some process time, allowing for more code to be processed. This is rarely done on the X360, and even so, they rarely use (let alone optimize) some parts/features of the hardware, like tessellation unit, VMX unit and MEMEXPORT. Hell even tiling is rarely used. |
This guy Night, he knows his stuff.
Most 3rd party devs are making their multi-plat engines and making compromises to port games across 2 (sometimes 3) platforms.
You get fantastic games like Uncharted 2, Killzone 2, GoW3, because those are first party developers who use all of the available tools at their disposal. MS has like 4-5 1st party devs compared to Sony's 20?
And whoever said Alan Wake had reduced resolution to fit onto a DVD is truely wrong on every level. According to Remedy and Digital Foundary the game EASILY fit onto a dual layer DVD. With 2.3gb of data being the gameplay itself and an additional 3.2gb being the videos. Remedy know how to make a game and compress it well. The resolution was for performance reasons. Having more storage doesnt magically give you better graphics.
http://www.eurogamer.net/articles/digitalfoundry-alan-wake-game-data-blog-entry
And yeah Halo: Reach looks wicked (and best gameplay wise since Halo:CE)








