nightsurge said:
So I guess that fuels the argument that 360 games haven't had custom engines fully taking advantage of the tri-core setup then if only one exclusive so far has been using a semi-custom engine. (I say Alan Wake was using a semi custom engine because it started out multiplat and then shifted a bit too late for them to focus and optimize solely for just the 360 version). |
its not the engine only, the console's Design has to do with alot of the limitations which is obvious . 10 mig ofEDRAM is not enough for a 720p picture with 4X AA and to be honest i dont understand why the hell would M$ promote it's console being able so?!, tons of games dropped the AA for the 720p sake , Alan wake's approach was the exact opposite 4x AA with sub-HD ,it was uneccesery and a big waste of resources and what was the final result? 540p 40% less detail than what was suppose the game look like!
I am a proud GRAPHICS WHORE.







