dtewi said:
....look, that's why this battle is stupid. It shouldn't become a science to fight this guy. And I don't even think it goes like that, I think he has four phases and is able to HEAL himself for MASSIVE amounts before the Meteor phase. His combination of attacks is just so hair-pullingly frustrating. I could buff during this phase, but then this attack after this one causes him to negate that, but you can't do it after attacking again, because then he has a 75% chance of healing and you MUST buff because he attacks after that however you must do it before then attack immediate- GAH! |
That's not science.
Science is trying to memorize, in FFXII, all of Omega's MK. II 7 battle steps throughout his 1 M HP bar and when to time the Curajas in order to heal between his 5000-7000 attack gaps, while getting Bubble, Haste, Hastega, Shellga and Protetcga on all the time. And doing all that without using Gambits or the Decoy/Reverse strategy.
Now, back to Zeromus. He doesn't have an Heal attack. Probably what you just saw was a reflected Flare back at him. This is the major change from the SNES FF's, since Flare used to damage him and now heals him.
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