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dtewi said:
lestatdark said:
dtewi said:

lestatdark said:

So, worst case scenario 27 attacks, best case scenario 14 attacks. 


Factoring an average of 20 attacks, and considering that you'll have at least that same amount of turns for healing/buffing/reviving, you'll probably be hitting the 30K threshold somewhere down the 40th turn mark. 

Look, it varies from anywhere from 28 to 54 turns. You can't just say 40, since Edge's thrown weapons vary and not to mention the miscellaneous attacks that might get in.

Look, I can't keep Shell on Kain due to black hole, I can't tell what Zeromus' HP is, and if it requires MATH or A LOT OF LUCK I stop playing.

The variation of 28 to 54 turns coincides with the 40th turn mark average that I told you. Of co urse it's never the same, that just gives you a window on how to plan the fight, especially since he follows a strict battle pattern for the fight, which I believe it was something like this:

Black Hole -> Big Bang -> Black Hole -> Osmose -> Big Bang -> Big Bang -> Osmose (until 90K HP)

Osmose -> Big Bang -> Black Hole -> Flare -> Osmose -> Black Hole -> Big Bang (until 30K HP)

Meteor -> Osmose -> Wall (until he dies).

Bear in mind that you can force an additional step counter in any of the phases, as he can counter White magic with Wall and Black Magic with Flare, use that if you need to break any string in order to prepare yourself, like getting Kain up in the air for that double Big Bang. 

....look, that's why this battle is stupid.

It shouldn't become a science to fight this guy.

And I don't even think it goes like that, I think he has four phases and is able to HEAL himself for MASSIVE amounts before the Meteor phase.

His combination of attacks is just so hair-pullingly frustrating. I could buff during this phase, but then this attack after this one causes him to negate that, but you can't do it after attacking again, because then he has a 75% chance of healing and you MUST buff because he attacks after that however you must do it before then attack immediate- GAH!

That's not science.

Science is trying to memorize, in FFXII, all of Omega's MK. II 7 battle steps throughout his 1 M HP bar and when to time the Curajas in order to heal between his 5000-7000 attack gaps, while getting Bubble, Haste, Hastega, Shellga and Protetcga on all the time. And doing all that without using Gambits or the Decoy/Reverse strategy. 

Now, back to Zeromus. He doesn't have an Heal attack. Probably what you just saw was a reflected Flare back at him. This is the major change from the SNES FF's, since Flare used to damage him and now heals him. 



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