selnor said:
I thought exactly that. In a way with the PS3 having to rely on the CPU to help graphics, First Party PS3 devs have been forced to really crunch down to new programming techniques for multi core programming. Whereas the 360 has had next to no optimization for it's multi thread abilities. Hopefully We will start to see some nice advanced multicore programming on 360 over the next few years. Crytek seem to be doing that, if each week PS3 team make Crysis 2 look better and then the 360 team trump them the week after. Come on M$ give us a first party game fully taking advantage of 360! |
oh no how wrong can someone can be? Cell was different from nay platforms developers were used to work with 1-4 cores,
the ps3 though have 1 PPU and 6 SPUS, 360 its not easier because multithreading but because they are libraries already done it was easier to harrass it power.
and PPU can be threaded too. as far floating point calculation and threading u should know which cpu it's better. since all spus are 3.2ghz, while u thread 360 u get 6 1.6ghz threads







