By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Well as soon as there's a big explosion, like the fireball on that first big enemy, the PS3 frame rate drops to about 4. For a game all about big explosions and large enemies, that seems a bit off-putting. Plus, if you look at the PS3 video, the character model looks great, but when you look at the way the characters blend into the environment, the 360 one looks like a cohesive picture. Watch again and look at how the PS3 version looks like beautifully animated characters popped out from the environment. They don't feel a part of the scene, but rather placed onto a lovely painting. Lots of digital animation feels that way sometimes - like the old hand-drawn cartoons where you could easily tell the static backgrounds from the moveable animations because the colors were different/brighter.

I'd say the video actually backs their argument fairly well, if you ask me.

Plus the review said he had moments where the action stopped "for several moments" leading to deaths or almost deaths. This is a problem. it's not that it looks less pretty but that it interferes with gameplay. Frame rates differing between 30 and 60? Not the hugest deal. Frame rates differing from 30 to 10? or lower? Huge deal.

Unless you have the two side-by-side, you're never going to notice the difference anyway. So just grab a copy if you like the game and go play.



Can't we all just get along and play our games in peace?