hobbit said:
yeah, that was a shock to me. You'd think with all the cell spu vector optimizations that developers would be using the VMX units as well. |
I thought exactly that. In a way with the PS3 having to rely on the CPU to help graphics, First Party PS3 devs have been forced to really crunch down to new programming techniques for multi core programming. Whereas the 360 has had next to no optimization for it's multi thread abilities. Hopefully We will start to see some nice advanced multicore programming on 360 over the next few years. Crytek seem to be doing that, if each week PS3 team make Crysis 2 look better and then the 360 team trump them the week after.
Come on M$ give us a first party game fully taking advantage of 360!







