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MikeB wrote:

GPU or access the XDR RAM connected to the Cell (which shouldn't be needed but is possible).


To add to this why it's still interesting, more important than increasing texture memory this also increases texture bandwidth. The latency isn't a big problem for GPUs and RSX has bigger than usual caches anyway.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales