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@ gorgepir

Are you able to find the answer to your question, hints:

ATi and Microsoft make 100% correct statements regarding:

"operations per second"

and

"floating-point ops per cycle"

Why won't they ever claim more than 48 billion shader ops per second? Take notice of metrics and clockrate. I think it's bad to mislead consumers like this, but all official specs sheets are still correct, 48 billion shader ops/s just like Microsoft announced.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales