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SHMUPGurus said:
Wow... I don't get some of you guys. Why would you want to "adapt to the jump" and use a reason like "it's part of the game, that's how they wanted it?" I mean, really? It's like saying "play football, but on ice! It's a different way to play that I force on you for no valid reason when everyone is used to the superior way of playing!"

What I'm saying here is that the core gameplay is a platformer. It should feel like a platformer. And I shouldn't have to time my jumps two seconds before you hit the corner of a platform or else you'll fall down the spikes or something. It needs to be precise. I'm glad that acceleration parameter in the character is somehow getting fixed because yes, that was the main problem in the first one, especially for completing the challenges.

For your information, I played the game for at least two months (well, tried to actually).

Or it could be like this:

You guys are used to playing rugby, and when asked to play football, you complain about the rules.

LittleBigPlanet is not Mario.  It's not Megaman or Castlevania (in response to Kasz's comment).  It's LittleBigPlanet.  The point of LittleBigPlanet isn't to make Mario level clones.

My friend's little brother (11 yrs old) loves LittleBigPlanet.  Maybe it's because he isn't a jaded old gamer who grew up with Mario and demands that everything play like Mario.  Maybe we (because I'm also not a big fan of the floaty jumping, although the game did grow on me eventually) need to learn to be more open minded about what a platformer can be like.

Or maybe we're right, and my friend's little brother is an idiot who doesn't know a good platformer if it hit him in the head, and the controls are terrible and it's a sorry excuse for a game.