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Any less of a platformer... no... a WORSE platformer. Yes. It's like saying having laggy imputs doesn't make a fighter any less of a fighter. It doesn't... however it makes it a WORSE fighter. It's not about "Playing like mario". There are tons of 2D platformers all with different control methods. Outside of LBP... the ones with floaty jumps have all been unviersally panned, and for good reason. Floaty jumps mean one of two things. 1) The controls are bad. 2) The platforming involves no challenge as you have too much time to react. It's like playing in slowmow. It also puts a strange disconect in moving while on moving objects... and causes a number of other factors. The fact that you can change Sackboys Physics is a HUGE win, though it will be bothersome to have to discover a good setup on your own. LBP tends to avoid the criticism of the jumping just because of the rest of the package. Having good and tight "non-floaty" jump physics is about as important to a platformer as accurate controls are to a FPS and low input lag in a fighting game. |
So does that mean games like Loco Rocco are worse games than Mario? They have floaty physics too and are pretty well reviewed. What about Kirby or Super Princess Peach, and Klonoa? I just thought those games were different and that's what made them worth playing. Regardless, all games with floaty physics have not been universally panned. It appears that having "non-floaty" jumps physics isn't about as important to having a good platformer as you would like it to be.







