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Kasz216 said:
joeorc said:
SHMUPGurus said:
Wow... I don't get some of you guys. Why would you want to "adapt to the jump" and use a reason like "it's part of the game, that's how they wanted it?" I mean, really? It's like saying "play football, but on ice! It's a different way to play that I force on you for no valid reason when everyone is used to the superior way of playing!"

What I'm saying here is that the core gameplay is a platformer. It should feel like a platformer. And I shouldn't have to time my jumps two seconds before you hit the corner of a platform or else you'll fall down the spikes or something. It needs to be precise. I'm glad that acceleration parameter in the character is somehow getting fixed because yes, that was the main problem in the first one, especially for completing the challenges.

For your information, I played the game for at least two months (well, tried to actually).

and it does, just because the jump physic's is not the same as say for example: Mario does make it anyless of a platformer.

the fact that it was designed the way it was make's it unique. the fact that you can now tweak the setting's in little big planet 2 for less jump physic's , mean's exactly that.

It's not getting fixed, there is now an option for you to change what you want. to you it was a flaw, to me on the otherhand i thought it to be one of the thing's i love about Little Big Planet.

with tweaking it now add's more dynamic to it.

 

Any less of a platformer... no...

a WORSE platformer.  Yes.

It's like saying having laggy imputs doesn't make a fighter any less of a fighter.  It doesn't... however it makes it a WORSE fighter.  It's not about "Playing like mario".  There are tons of 2D platformers all with different control methods.

Outside of LBP... the ones with floaty jumps have all been unviersally panned, and for good reason.  Floaty jumps mean one of two things.

1) The controls are bad.

2) The platforming involves no challenge as you have too much time to react.  It's like playing in slowmow.

It also puts a strange disconect in moving while on moving objects... and causes a number of other factors.  The fact that you can change Sackboys Physics is a HUGE win, though it will be bothersome to have to discover a good setup on your own.  LBP tends to avoid the criticism of the jumping just because of the rest of the package.

Having good and tight "non-floaty" jump physics is about as important to a platformer as accurate controls are to a FPS and low input lag in a fighting game.

a worse platformer?

that's very subjective i think based on a gamer's play style. I for one love the Play style of Little Big Planet, just because I may be in a small group that love the control scheme does not mean the game is worse than other platformer's, that's just subjective based on each gamer's Opinion.

though I can see from other gamner's perspective on how they think it is, but like i stated that's based on their own perspective. that does not mean it's a worse platformer though, maybe for them but not for everyone.

 



I AM BOLO

100% lover "nothing else matter's" after that...

ps:

Proud psOne/2/3/p owner.  I survived Aplcalyps3 and all I got was this lousy Signature.