joeorc said:
and it does, just because the jump physic's is not the same as say for example: Mario does make it anyless of a platformer. the fact that it was designed the way it was make's it unique. the fact that you can now tweak the setting's in little big planet 2 for less jump physic's , mean's exactly that. It's not getting fixed, there is now an option for you to change what you want. to you it was a flaw, to me on the otherhand i thought it to be one of the thing's i love about Little Big Planet. with tweaking it now add's more dynamic to it.
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Any less of a platformer... no...
a WORSE platformer. Yes.
It's like saying having laggy imputs doesn't make a fighter any less of a fighter. It doesn't... however it makes it a WORSE fighter. It's not about "Playing like mario". There are tons of 2D platformers all with different control methods.
Outside of LBP... the ones with floaty jumps have all been unviersally panned, and for good reason. Floaty jumps mean one of two things.
1) The controls are bad.
2) The platforming involves no challenge as you have too much time to react. It's like playing in slowmow.
It also puts a strange disconect in moving while on moving objects... and causes a number of other factors. The fact that you can change Sackboys Physics is a HUGE win, though it will be bothersome to have to discover a good setup on your own. LBP tends to avoid the criticism of the jumping just because of the rest of the package.
Having good and tight "non-floaty" jump physics is about as important to a platformer as accurate controls are to a FPS and low input lag in a fighting game.








