MikeB on 16 December 2007
@ gorgepir
RSX is not clocked at 550
No, please provide a reliable source. Not some XBox 360 fan assumptions please.
96 billion shader ops per second
No, apart from early confusing due to ATi's statement everyone know it's 48 billion shader ops per second as advertised by Microsoft.
each shader unit can execute four floating-point ops per cycle
Which is correct, but read every word which is bolded. ATi states this correctly, but fanboys mistakenly misinterpret this as shader ops per second. Apples and oranges my friend.