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@ gorgepir

RSX is not clocked at 550


No, please provide a reliable source. Not some XBox 360 fan assumptions please.

96 billion shader ops per second


No, apart from early confusing due to ATi's statement everyone know it's 48 billion shader ops per second as advertised by Microsoft.

each shader unit can execute four floating-point ops per cycle


Which is correct, but read every word which is bolded. ATi states this correctly, but fanboys mistakenly misinterpret this as shader ops per second. Apples and oranges my friend.



Naughty Dog: "At Naughty Dog, we're pretty sure we should be able to see leaps between games on the PS3 that are even bigger than they were on the PS2."

PS3 vs 360 sales