| SHMUPGurus said: Wow... I don't get some of you guys. Why would you want to "adapt to the jump" and use a reason like "it's part of the game, that's how they wanted it?" I mean, really? It's like saying "play football, but on ice! It's a different way to play that I force on you for no valid reason when everyone is used to the superior way of playing!" What I'm saying here is that the core gameplay is a platformer. It should feel like a platformer. And I shouldn't have to time my jumps two seconds before you hit the corner of a platform or else you'll fall down the spikes or something. It needs to be precise. I'm glad that acceleration parameter in the character is somehow getting fixed because yes, that was the main problem in the first one, especially for completing the challenges. For your information, I played the game for at least two months (well, tried to actually). |
and it does, just because the jump physic's is not the same as say for example: Mario does make it anyless of a platformer.
the fact that it was designed the way it was make's it unique. the fact that you can now tweak the setting's in little big planet 2 for less jump physic's , mean's exactly that.
It's not getting fixed, there is now an option for you to change what you want. to you it was a flaw, to me on the otherhand i thought it to be one of the thing's i love about Little Big Planet.
with tweaking it now add's more dynamic to it.

I AM BOLO
100% lover "nothing else matter's" after that...
ps:
Proud psOne/2/3/p owner. I survived Aplcalyps3 and all I got was this lousy Signature.







