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makingmusic476 said:
crumas2 said:
makingmusic476 said:
How's this for a good comparison between the ps3 and 360:

Final 360 development kits arrived in September of 2005 (source - TeamXbox).

Final PS3 development kits arrived in August of 2006 (source - GameInformer).

In just a little over year after receiving final 360 devkits, Epic Games managed to release Gears of War. It was graphically stunning, a true next-generation showcase.

In comparison, just a little over a year after receiving final ps3 devkits, Epic managed to create Unreal Tournament 3, a game that is superior to Gears of War in every way. The character models are more detailed, the environments are larger, and there are more characters on screen at any given time.

Developers are doing more with the ps3 in less time than it took them on the 360. Uncharted is graphically superior to any other console game to date, and Killzone 2 is looking to set the bar even higher.

This doesn't make a lot of sense. UT3 is being released on PC/PS3/XBOX 360, and it builds on prior work. I don't think you can logically say that a cross-platform engine that has been ported to the PS3 proves that the PS3 dev kit is easier to use or more effective than other dev kits. It likely means that the PS3 team was able to port the machine-specific code and get reasonable performance in a reasonable period of time. This bodes well for future EPIC titles on the PS3, but I doubt it means that EPIC is finding the dev work on PS3 so much easier/better that they will abandon the platforms (PC/XBOX 360) where they sell the most copies... unless they're idiots... which I doubt.

Uncharted is definitely impressive, but unless it sells more than Halo 3 or Wii Sports, what's the point?

 


Who said anything about abandoning other platforms? 

All I was doing was pointing out that a neutral third party managed to achieve greater success on the ps3 than they did on the 360 given the same amount of time with each. 


Again, this doesn't demonstrate that a third party achieved greater success on the PS3.  The base engine wasn't originally built on PS3, so you can't really make a realistic determination of how much time was devoted to PS3-specific development.  It's almost impossible to make this sort of comparison... if you pick multi-platform titles, then you have to magically know how much time was devoted to each port and how much time was devoted to the baseline engine.  If you pick an exclusive title, then you know the total development time for that platform, but you have nothing to compare against on another platform.  You would almost need to have a developer build the same game from scratch on both platforms.  But they're not likely to do this... they'll leverage as much of the original programming as they can and do a port instead.

I've heard how Uncharted is a leap over other games out there, graphically, but I still don't understand why this matters, if indeed it is true (I've seen it, and it looks incredible, but so does Ace Combat 6 on the 360).  These aren't special effects in a movie... they're elements of a video game, where the most important selling feature is playability.  I've seen games that kick some serious butt, graphically, but fail in the market because they're just not fun to play.  This is why we also own a Wii and a PS2 at our house... some of the games are amazingly fun, even if they're not groundbreaking technically.