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makingmusic476 said:
How's this for a good comparison between the ps3 and 360:

Final 360 development kits arrived in September of 2005 (source - TeamXbox).

Final PS3 development kits arrived in August of 2006 (source - GameInformer).

In just a little over year after receiving final 360 devkits, Epic Games managed to release Gears of War. It was graphically stunning, a true next-generation showcase.

In comparison, just a little over a year after receiving final ps3 devkits, Epic managed to create Unreal Tournament 3, a game that is superior to Gears of War in every way. The character models are more detailed, the environments are larger, and there are more characters on screen at any given time.

Developers are doing more with the ps3 in less time than it took them on the 360. Uncharted is graphically superior to any other console game to date, and Killzone 2 is looking to set the bar even higher.

This doesn't make a lot of sense.  UT3 is being released on PC/PS3/XBOX 360, and it builds on prior work.  I don't think you can logically say that a cross-platform engine that has been ported to the PS3 proves that the PS3 dev kit is easier to use or more effective than other dev kits.  It likely means that the PS3 team was able to port the machine-specific code and get reasonable performance in a reasonable period of time.  This bodes well for future EPIC titles on the PS3, but I doubt it means that EPIC is finding the dev work on PS3 so much easier/better that they will abandon the platforms (PC/XBOX 360) where they sell the most copies... unless they're idiots... which I doubt.

Uncharted is definitely impressive, but unless it sells more than Halo 3 or Wii Sports, what's the point?