richardhutnik said:
Really? So your Sackboy can have stats? So, are we at least looking Zelda level action-adventure?
SOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOLLLLLLLLLD! |
Well you can make your own character which you can control. Sort of like a robot. So each time you level up, you could make that robot faster, more robust ect(basically you get a new robot, each time you level up). I can also think of a system where you carry your experience (but not your stats from on level to another). Lets say you make the level so you have to kill every enemy to progress. Each enemy represent one exp point. At the start of the next level you then have a certain amount of xp, which you can use to increase speed, health ect. How you distrubute the xp then decides which robot you get(and that robot reflects what stats you chose to increase.)









