By using this site, you agree to our Privacy Policy and our Terms of Use. Close

The real question to me, right now, is where the camera gets put to allow those top-down game types.

It seems like the camera must be in the normal position (because players are moving smoothly in the x and y axis) but gravity has been tweaked so that it doesn't exist anymore. This would allow for object to move around based on other forces.

But those mice must be sackbots, their animations are so smooth -- so, is there some way to rotate sackbots so that we're seeing them from above, without moving the camera? Or are the mice and cars just 3D objects built from the perspective?

Whatever the answer to those questions is, if you can make those top down games, you can very likely make top down games like contra and legend of zelda. Which is amazing.

Also, with all these crazy perspective shifts and angles going on, they better have pretty robust Move support for builders! What if you can actually sculpt objects like those mice in 3D with move controllers! I wonder if any of the unrevealed power ups will use the move controller?